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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games on iOS in New Zealand Q3 2021

Explore the performance trends of the top 5 hypercasual games on iOS in New Zealand during Q3 2021, featuring insights on downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in New Zealand Q3 2021

In the third quarter of 2021, the top hypercasual games on iOS in New Zealand showcased diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at the top 5 games:

Magic Slime: Antistress & ASMR from Finger Art Games saw a gradual decline in weekly revenue, starting at around $422 and ending the quarter at approximately $221. Weekly downloads fluctuated, peaking at 69 in mid-July before dropping to 9 by the end of September. The game's weekly active users also showed a downward trend, starting at 203 and ending at 68.

Gangster Nation, developed by Impact Games Ltd, experienced significant spikes in weekly revenue, notably peaking at around $1.6K in late August. Despite these revenue spikes, the game had negligible weekly downloads throughout the quarter.

Piano - Play Keyboards & Music by MWM maintained steady weekly revenue, averaging around $200, with a slight dip towards the end of the quarter. Weekly downloads showed consistent numbers, hovering around 90 to 100, and weekly active users remained stable, starting at 1.05K and ending at approximately 894.

Suspects: Mobile Detective from Unsolved Studios Limited had a remarkable increase in both weekly revenue and active users. Weekly revenue surged from $4 at the beginning of the quarter to about $303 by the end. Weekly downloads saw a dramatic rise from 2 in late June to 691 in mid-September, while weekly active users increased from 160 to 842 over the same period.

GLAMM’D - Fashion Game by APIX Educational Systems demonstrated a strong performance in weekly downloads, peaking at 643 in late August. Weekly revenue also saw significant growth, reaching up to $386 in mid-August before stabilizing around $213 by the end of September. Weekly active users rose from 527 to 477 over the quarter, with a peak of 1.05K in late August.

These insights are derived from Sensor Tower's data, providing a comprehensive overview of the top hypercasual games' performance in New Zealand during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021